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always capture maximum possible fps
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@@ -58,7 +58,6 @@ typedef struct {
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uint format;
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uint stride;
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float hz;
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uint hw_fps;
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uint jpeg_quality;
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uz raw_size;
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uint n_bufs;
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@@ -113,7 +112,6 @@ typedef struct {
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uint n_bufs;
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bool dma_export;
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bool dma_required;
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uint desired_fps;
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uz min_frame_size;
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bool allow_truncated_frames;
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bool persistent;
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